Mount and Blade Warband Napoleonic Wars 42nd. Mount and Blade Warband Napoleonic Wars. Mount and Blade Warband:Sekaii Mod V0.9. PLL Greek Fans. Fires of War is a pretty good mod. It’s a mod placing you in the era of Greco-Persian conflict, with lots of fun to be had. The map is very accurate, albeit sea travel (Like any other mod with sea travel) is a nightmare.
is the name of two parallel Expanded Universe mods for
Mount And Blade Warband Greek Mods
Mount & Blade, both adding several factions and focusing on the building of an empire instant of being the servant of a king.
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The original Sword of Damocles, or SoD (latest version: V5) is an alternate version of the original campaign. The player is the heir of his faction, who left his birthplace with a few troop and came to Calradia in order to escape the invasion of the Imperial Legion. He/She then has to conquer most of Calradia to unite it and create a strong kingdom which will be able to resist to the invasion force if the Imperial Legion crosses the sea. It happens about a year after the beginning of the game.
Everquest bot program. Denon avr 4000 service manual. SoD adds several special factions to the five of the Vanilla game: the invading Imperial Legion, five player-only factions (the player chooses at the beginning of his game which one he chooses, then he is the only one to be able to recruit troops for this one; the non-chosen factions disappear from the game), and six mercenary factions (the player can hire low numbers of their soldiers, it is also possible to sign a contract with one of them).
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The player-only factions are:
Kingdom of Aden: Strong melee cavalry with mediocre melee infantry and weak archers.
Antarian Empire: Strong heavily armored melee infantry army with javelin thrower support and weak melee cavalry.
Republic of Marina: Strong melee infantry and crossbowmen supported by weak melee cavalry scouts.
Villianese Duchy: Strong archers and decent melee infantry supported by weak ranged cavalry.
Zerrikanian Sultanate: Well rounded army with melee and ranged infantry as well as melee and ranged cavalry. No obvious strengths or weaknesses but many units will spawn with blunt weapons.
The mercenary factions are:
Black Army
Boar Clan
Conquistadors
Elephant Guard
Jotnar Clan
Serpent Host
Slavers
SoD needs the original Mount & Blade game (not Warband!) to work. A download link can be found here.
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The other mod, Sword of Damocles: Warlords, or SoDW (latest version: V3.92) is the sequel of SoD. Its events are set more than forty years after SoD, after the invasion of Calradia by the Imperial Legion have been repelled. Then the factions (including the player-only ones) started to conquer another continent, which ended totally controlled by them when SoDW begins.
As in SoD, the player (who descends from the player of SoD) can choose his native faction among five of them. The same mercenaries are still there, but they don't exist as factions, only as random guys that can be hired in taverns (although it is planned to implant them as actual factions). Contrary to SoD, the former player-only factions (and the Imperial Legion) are factions working like the default ones. There are more several hundredth places, divided between twelve factions (thirteen with the player's one).
SoDW needs Mount & Blade: Warband to work. A download link can be found here.
Unrelated to the same name trope, although the Imperial Legion invasion of SoD is a sword of Damocles in the meaning of the phrase.
For tropes related to the setting and gameplay which are unchanged from the unmodded game, refer to the Mount & Blade page.
The Sword of Damocles Mods Provide Examples Of:
Action Girl: Apart some of the Vanilla units (a female player character, Sword Sisters, Deshavi, Klethi, Ymira, etc), the mods feature the Jotnar clan, a mercenary faction relying partly on armored female warriors (footmen and riders). A few mercenary faction characters (Lieutenant Agnessa for the Conquistadors, Guild Master Kephri for the Elephant Guard, Guild Master Velandir for the Jotna Clan) are female.
Ancient Grome: The Imperial Legion.
Arbitrary Headcount Limit: Slightly altered in SoDW, allowing the player to hire a bigger army: the leadership skill of each of the hired heroes is taken in account to calculate the maximum number of units that can be hired. It gives the player a temporary penalty to this cap when a companion is too injuried.
Author Tract: According to Word of God, the Imperial Legion is a Take That! to American military imperialism.
Awesome, but Impractical: The firearms. They inflict heavy damages and are impressive when fired, but the number of ammunitions carried in an inventory slot is lower than those of arrows/bolts, like crossbows they must be reloaded between each shot but are less accurate.
Bling of War: The royal armour of the player faction in SoD.
Combat by Champion: Some battles can be resolved by a duel between two antagonist-side units if one side asks for it. The defeated side lose some morale, which can lead some of its units to surrender. Note that the player isn't required to spare the enemy (if winner) or surrender (if loser) after it.
A Commander Is You:
Kingdom of Aden: Spammer (infantry and archery) / Unit Specialist (cavalry) / Brute Force (cavalry).
Antarian Empire: Unit Specialist (infantry) / Brute Force (infantry).
Republic of Marina: Balanced (infantry and archery).
Villianese Duchy: Balanced / Ranger.
Zerrikanian Sultanate: Balanced / Spammer.
Imperial Legion: Game Breaker.
The Vanilla factions retain their original specialization.
Crippling Overspecialization: The Antarian Empire. Its army consist in heavy two-handed swordmen (shieldless) and javelin thrower, which make the faction units nearly invicible in melee and short-range fight, but nearly useless in medium and long range battle (as javelins have a short range and only a few of them can be carried in an inventory slot, contrary to arrows and bolts).
Crutch Character: In SoD, the player character begins with a small army including a special hero unit named 'Strategic Advisor', who is at level 25, has some useful party skills (in Tactics, for example) and wears powerful equipments. The Strategic Advisor leaves the army party when the players conquers his first castle, becoming an NPC used to rule the lands.
There is another (partial) example in SoD too (not in SoDW). Each normal hero isn't hired at low level and wearing low level rusty weapons and ragged clothes, but is a level 15 character wearing average to high quality equipment. Being more powerful than the early player, they steal a bit his in-battle kills and slows a bit his gain of experience. In SoDW the heroes are totally identical to those of 'Warband'.
Dummied Out: The Black Kerghit mercenary units and some firearms of the mod are dummied out elements of the Vanilla game.
Easy Logistics: In SoD, this trope is even more averted than in the Vanilla game. To be upgraded to its upper tier, each man must gain enough experience, and then go to a castle / city belonging to the right culture and habouring the relevant military building.
Expanded Universe: The mods are this to Mount & Blade. Both add several factions, SoD thickens the plot by adding the story of an invasion, and SoDW is set in the future of SoD.
Eye Scream: A few of the new faces selectable at player creation are retextured faces from the Vanilla, with a mutilated eye. The lieutenant of the Black Army has the same feature. It is only cosmetical.
Fantasy Counterpart Culture:
Kingdom of Aden: Kingdom of Hungary.
Antarian Empire: Combination of late Western Roman Empire and medieval Holy Roman Empire.
Republic of Marina: What could become Greek city-states if they unite and survive until medieval times, with a Venitian-like part.
Villianese Duchy: Combination of Scottish Highlanders and Normans.
Zerrikanian Sultanate: Combination of Ottoman Empire and Kievan Rus'.
Imperial Legion: Combination of late Roman Empire and ancient Greece.
Black Army: Black Army of Hungary.
Boar Clan: A kind of combination of Gaul tribemen and Mongolian nomads.
Conquistadors: Spanish and Portuguese conquistadors from the beginning of the XVIth century. Altough there are firearms in the mods, the units of this faction don't use them.
Elephant Guard: African tribes with a light Egyptian influence.
Jotnar Clan: Scandinavian army inspired by Norse mythology.
Serpent Host: Combination of Ottoman, Persian, and Byzantine inspiration.
Heraldic knights (non-factionned mercenary unit): Standard European knights.
Ronin and Samurai (non-factionned mercenary unit): Medieval Japan.
Fantasy Pantheon: The mods add several religious fictional faith. This trope is subverted, because those cults have not actual supernatural consequences ingame, they only have effect on relations with fiefs and on some of the highest tier units of the player's faction. The cults are:
The One: Crystal Dragon Jesus. It is the official cult of the Empire of Antaria.
The Void: Religion of Evil. It is the official cult of the Zerrikanian Sultanate.
The Old Gods: Polytheistic and shamanistic faith. It is the almost only cult of the Villianese Duchy.
Spiritual Enlightlent: Agnosticism. It is the main cult of the Kingdom of Aden.
Natural Philosophy: Agnosticism and science. It is the main cult of the Republic of Marina. Factions which noble troops are ranged units (Republic of Marina, Villianese Duchy, Zerrikanian Sultanate) will use firearms when upgraded to faith troops if the player chose Natural Philosophy as a religion when creating his character.
Good Scars, Evil Scars: Averted. Character creation allows to pick a retextured face with a scar (good scar on the cheek or evil scar across the eye). It is a purely cosmetic feature unrelated to the deeds of the character. Some NPC can also sport one.
Gratuitous Greek: Non-alphabetical example. The Serpent Host features units with Greek names (Athanatoi, Kataphraktoi).
Gratuitous Spanish: A few unit names from the Conquistador mercenaries (Tercios, Roderolos).
Horny Vikings: Some Jotnar Clan units wear horned helmets. The faction itslef is initially an ally of the Nords.
Identical Grandson / Older Than They Look: Weirdly, the hirable player characters of SoDW are the same people that the ones of SoD, more than forty years laters. Empoverished and weakened.
Leave No Survivors: During a battle, some units of the computer player may try to surrender if this side is losing. The player can accept (in this case, a random number of the surviving troops leaves the battle and are automatically added to the prisoners pool) or choose to keep on fighting until all the computer player controlled units are eventually killed or knocked out.
Loads and Loads of Characters: Remember Warband, with its six factions (each having one leader and twenty lords) and sixteen hirable heroes? SoDW retains the same hirable companions and has at least twelve factions. Not counting the potential thirteen faction (the kingdom created by the player), for which it is possible to hire lords coming from Calradia.
Loads and Loads of Loading: SoDW is a bit longer to launch than the Vanilla game (to reach the Main Menu), but the loading time for a New Game can last more than ten minutes. Loading a saved game lasts no longer than in the Vanilla, though.
Luck-Based Mission: In SoD the player can look for the lost pieces of his former kingdom's royal armour by sending parties of nobles in the towns. It is luck-based because there is no way to actually know were they are without actively searching them.
Ninja Pirate Zombie Robot / Cool vs. Awesome: Historical variant of those tropes. Medieval France VS Medieval Denmark VS Medieval Italy VS Sarracens VS Medieval Russia VS Medieval Hungary VS Holy Roman Empire VS Ancient Rome VS Scottish Highlanders VS Vikings warriors VS Spanish Conquistadors VS Samurai!!!
Pistol-Whipping: An empty rifle can be used like a blunt weapon.
Private Military Contractors: There are seven different factions of them.
Retcon: The SoD campaign involves only one of the player factions and, being a mod for the original Mount & Blade instead of a Warband mod, the Sarranid Sultanate is absent from the game. In the background of the Warband mod SoDW, it is stated that the Sarranid and each of the player factions were involved in the war against the Imperial Legion.
Schrödinger's Player Character: Played straight in SoD itself but averted by the background of its sequel. In SoD, the only one of the five player factions which appears ingame is the one chosen by the player. SoDW background explains that each of them played a role during the events of SoD.
Shout-Out: The name Zerrikania comes from The Witcher franchise, in which it is an African / Middle-Eastern inspired realm.
Soundtrack Dissonance: Some tracks of the SoDW music sounds a lot more Metal than what we would expect from a Fantasy video game. It is not only dissonant with the setting, but it is also dissonant with the music from the Vanilla and with other tracks from the mod.
Super Soldier: Altough they aren't supposed to be considered like this in the lore, the faith troops serve this role.
Tribal Facepaint: The player can choose a warpainted face during the character's creation. Some units (especially high-tiers one) and characters also have some facepaints.
In term of gameplay mechanism, the bodypaints of the Elephant Guard are the (non lootable) item used as an armour by the Elephant Guard units.
Wutai: The Ronin and Samurai mercenaries obviously comes from this kind of faction. Note that a Japanese / Chinese themed mercenary faction has been planned but not actually made for technical reasons.
Index
Almost any game with a modding community will eventually see some heavy duty overhauls. It's natural for people to want to improve things when it comes to a game that the community enjoys so much. Mount and Blade: Warband is immensely popular among the player base, which has shown an incredible dedication to the mods produced for this game.
Mount and Blade: Warband doesn't have the overwhelming number of mods that games like Skyrim or Fallout have, but there's plenty of content to make up for it. Most of the mods are focused on entirely new campaigns, which change characters, factions, and even whole new maps.
Starting off with a big one, A World of Ice and Fire is a mod based on G.R.R. Martin's book series, A Song of Fire and Ice. The new world gives you the opportunity to step up and take the Iron Throne for yourself, ruling Westeros however you see fit.
The mod includes Westeros and Essos, the appropriate factions for both continents, and even the Whitewalkers. With all the options this mod gives you, it would be well within your ability to raise an army and kick in the teeth of your least favorite characters from the show or books. Mega man 9 nes rom hack.
The mod was well received by the community and currently holds an average rating of 9/10. Minor complaints were noted with people who experienced some bugs, but the hype surrounding this mod paid off in a big way.
Mount And Blade Warband Greek Mod 1
Sony xdcam transfer software mac. Download A World of Ice and Fire on ModDB.
Star Wars: Bear Force 2
Modder: Bad Name Studios
For those of you who are more interested in science fiction, this Star Wars mod has provided quite the overhaul and focuses on Mount & Blade's multiplayer gameplay. It's still in its early stages, but already includes Jedi and Sith characters and factions from both the original trilogy and the prequels.
Its most promising feature are the new maps, which the modders have stated will include a lot of new environments. While that would have been enough, the creators decided to go a step further and add in their own custom game modes as well.
Download Bear Force 2 on ModDB.
Perisno
Modder: Perisno Dev. Team
Perisno is a high fantasy, full conversion mod that has been in development for years. Besides the standard full conversion aspects, this mod boasts multiple races for the player to become as well as more powerful weapons. It is still in development, but Perisno is available to download, so players can check it out now and get a feel for where it's headed.
Nero 2015 serial key torrent. One of the most interesting things about this mod is the mention of the 'Dreaded One.' The implication being there is some ridiculously powerful enemy wandering around, which would be a fun event for the player.
Age of Arthur
Modder: Lady_Ashwood
For historical fiction with a twist, the Age of Arthur mod can take you back to the Dark Ages. While not officially released yet, there are some major updates in the works -- light magic, historical figures, and raising a family are some of the more prominent features that have been mentioned.
The creators intend to give the player the power to create their own villages and mining outposts, which could be an interesting addition to the gameplay depending on the benefits involved.
War of the Samurai
Modder: You Nean
A simple change of scenery can do wonders for a game. And with the War of the Samurai mod, Mount and Blade moves to a more Eastern setting. Sifting through some of the photos, there are a lot of good-looking models for weapons and armor, and new factions with their own banners. There's no release date yet, but the community is eager to see where it goes.
Download War of the Samurai on ModDB.
Winds of War: Blood and Steel – 1870
Developer: ImperialGames
While not officially released yet, this mod has some exciting implications to it. Winds of War: Blood and Steel – 1870 takes place in a time period roughly resembling the late 1800's, with updated factions to take advantage of the technology available. They have plans for a number of economic buildings, with their current focus being on the Estates where players will be able to build garrisons and War Rooms to access troops and diplomacy options.
Mount And Blade Warband Greek Modern
These are just a few of the recent and most popular mods out there. There's plenty more to find on both ModDB and NexusMods, and I would encourage any Mount and Blade player to go out there and find something they enjoy. Freeware lag switch for mac. Supporting these modders and their content can only help the community improve.